Posts Tagged ‘workshop’

Lean UX | Metrics – Measuring the User Experience

April 2nd, 2013 by NearInteraction
Lean UX session focused on methods of collecting and analyzing metrics User Experience and fundamental to all entrepreneurs, designers and developers looking to create and develop digital products. Analysis of some models used by successful startups and operation of a set of exercises and tools available.

See the video

NearLab – April 2, 2013
Workshop lectured by Diogo Terroso.


Lean UX | Metrics – Growth and Retention

March 19th, 2013 by NearInteraction
Lean UX session focused on methods of collecting and analyzing metrics User Experience and fundamental to all entrepreneurs, designers and developers looking to create and develop digital products. Analysis of some models used by successful startups and operation of a set of exercises and tools available.

NearLab – March 19, 2013
Workshop lectured by Diogo Terroso.


Lean UX | Rapid Analogue Prototyping

March 5th, 2013 by NearInteraction

The session explored the concept of paper prototyping, a valuable model to test the core value of a project, accelerate the design process and identify the strengths and weaknesses of a value proposition.

See the video

NearLab – March 5, 2013

Workshop lectured by Diogo Terroso.


Lean UX Prototyping Workshop | Optimus

February 27th, 2013 by NearInteraction

UX Prototyping Workshop for development of telecommunication products.

Optimus, Lisbon, February 27, 2013

UX Prototyping Workshop lectured by Diogo Terroso

Project developed by Beta-i for Optimus Portugal, in collaboration with the Lean UX Portugal.

Lean UX Portugal


Lean UX | Workshop Prototyping & Sketching

February 26th, 2013 by NearInteraction

UX Masterclass dedicated to rapid prototyping, a session “on steroids” for a group of entrepreneurs, designers, developers and creators.

NearLab – February 26, 2013
Workshop lectured by Diogo Terroso


Urban Apps: when meaningful ideas connect communities with interactive technology.

February 10th, 2011 by NearInteraction

“… I honestly think that the ideas we came up with could not have been produced by a conventional method. I think that the process led to some real originality – reaching bits of the mind that other methods cannot reach. Fascinating stuff as I suspected – but having experienced it I am now sold!”

“The storytelling approach to exploring solutions was great. Your model pushed us to get into the detail of our characters and places and really brought out the creative side of our group.  The depth of the characterisation helped us understand the situation.  The creative thinking around the narrative opened us up to more creative solutions for the App/product.  The storytelling enabled people from different professional backgrounds to develop a shared language, moving beyond our professional boundaries and exclusive language. Consider yourselves to have designed a really successful model.  I’m certainly going to use it again to explore a few projects I’m working on.”

A one-day workshop in London exploring the possibilities of merging interactive technology with community-led projects using NearInteraction’s NearLab’s unique collection of tools, probes and thought-provokers to inform and facilitate the innovation process. In the form of sets of cards, flash sets and scenario sheets, these are designed to operate on principles that encourage creativity and collective ownership, allowing the users the ability to be intuitive, recognise patterns, and explore the full potential.

The series of 3 workshops utilise the combined intelligence of the participating group, and facilitated with “learning together by doing” practices, including facilitated brainstorms, curated problem solving exercises, experience-based-learning, case methods and physical prototyping sessions, resulting in the generation of valuable, tangible outcomes.

Urban Apps: when meaningful ideas connect communities with interactive technology Workshop details here


Massimo Banzi – Arduino to the people

September 20th, 2010 by NearInteraction

massimo banzi

Massimo Banzi is something of a legend in the world of interaction design. Cheerful and unpretentious, he is one of the founding members of the Arduino phenomenon. I was lucky enough to attend a lecture by him recently.

“…to allow everyday people to use electronics and software as a creative medium with the least possible pain.”

It was this deceptively simple vision that led Massimo and his contemporaries at Ivrea Interaction design Institute to develop Arduino, in doing so making a significant contribution to a DIY revolution in technology that continues to pose a serious threat the to status quo.
Technology, arguably the most powerful medium in the world today, was becoming the sole domain of well-resourced profit-driven companies. It wasn’t just the technology patents or the skill barriers, in many cases it was actually illegal to even open up and look inside a product that you had bought and paid for, let alone (God forbid) modify it to suit your actual needs as an individual… iPhone anyone?

Teach a man to fish…

Putting technology in the hands of people that otherwise would not have access to it is of course a large part of what the open-source movement as a whole has been trying to achieve.
Projects like Ubuntu (a completely free and highly function operating system based on Linux) and Open Office have done exactly this. However, empowering people with free tools is only half of the solution, ultimately empowering people to create their own technology is far more powerful.

What is Arduino?

Arduino can act as an electronic brain for, well, just about anything. Essentially, it’s a very small and incredibly flexible computer; designed to allow you to combine it with any number of other hardware or software systems. It has it’s own software language, based on Java, which allows you to create programs that control the hardware.

Here are a few projects built with Arduino:


word clock
Word clock by drj113.

YouTube Preview Image

TableTalk is an experimental interactive student project that visualizes speech and conversation.

Seem complicated? It isn’t quiet Lego, but for those with a minimum of determination, Ardiuno opens up a world of technological possibilities. Check out this video of 3 11-year old girls who upgraded their cat teddy-bear with a “mouse alert system”.


Who cares?

Artists students, hobbyists and anyone who wants to harness the power of technology for their own individual creativity. It’s especially useful for students studying in areas like interactive art or interaction design because we can use it to prototype our ideas. Designs prototyped in Arduino might end up being manufactured entirely differently if they go into mass production.

Why its so dam cool.

1. Cheap to manufacture and purchase.

Around €20 gets you an Arduino board. Massimo and the Arduino team realized early on that if they were going to be putting technology in the hands of the above demographic it was going to have to be cheap.

2. Relatively easy to learn and use

At the expense of really advanced features, the decision was made to keep it as simple as possible. A combination of a user-friendly design and extensive community driven documentation means that you can get stuck in and make stuff right away.

3. Completely open-source

In true open-source fashion it combined and reconstituted other powerful open-source projects to create something new and more powerful. The physical prototyping platform Wiring and the Processing language were its primary constituents.

Everything about Arduino is freely available, including the design details from the boards themselves. That means if you you really want to you could go and manufacture (even sell) your own Arduino boards, Seeduino did just that, modifying and building on the base system.

lilypad

A good example of the power of this approach is the LilyPad Arduino board (above). Designed and developed by Leah Buechley and SparkFun Electronics, The LilyPad Arduino is a microcontroller board designed for wearables and e-textiles. It can be sewn to fabric and similarly mounted power supplies, sensors and actuators with conductive thread.

More importantly though, open-source means that the intellectual property of Arduino is essentially owned by “the community”; there is no doubt that the incredible success of Arduino would not have been possible without the discover, make & share ecosystem that characterizes open-source communities. Any one project built in Arduino will involve the integration and modification of some amount of software and techniques that have been previously discovered and shared by the community.

If you’re interested in the idea of open-source hardware, the topic was examined closely in this article on wired.com.

I’ll leave you with Massimo’s final slide, design by Matt Jones.

get excited and make things

Dive into the DIY electronics world online:

arduino.cc/en/
makezine.com
instructables.com
thingiverse

About the author:
Charles is a student of Interaction design at Domus Academy in Milan, Italy. His website is here: simstim.co.za


Emotive Data: Narrative Mapping as a Tool, Processing Workshop in London

April 28th, 2010 by NearInteraction

dsc00434

As a taster of more to come, NearInteraction ran a fully booked-out weekend workshop in London this past weekend.

The Processing workshop, designed to serve as a solid introduction to the computer programming language for a mixed disciplinary group of inspired beginners, kicked off on Saturday with an animated discussion led by Diogo Terroso on Information Design versus Data visualization, followed on Sunday with a presentation on Narrative Techniques towards designing Emotive Data by The Earth is Not Flat‘s Crystal Campbell and Nina Honiball.

We won’t say anything just yet, but we certainly have some more surprises up our sleeves!


UX week – User Experience Week

October 17th, 2008 by NearInteraction

Apresentação, 2 Horas
03 de Novembro de 2008

Auditório Microsoft
Oeiras, Portugal

Speaker

Peter Morville

Since 1994, Peter Morville has led
the information world in defining the “information architecture”
concept. And Peter’s company, Semantic Studios, has helped guide
successful organizations everywhere in facilitating meaningful “user
experiences” for demanding customers. Don’t miss this opportunity to
hear Peter address the structure and behavior of web sites, software
products, and interactive services that will help current and
prospective users achieve goals, complete tasks, and find what they
need. Begin to see how an abstract vision for online services can be
transformed into a well-grounded, actionable strategy and blueprint for
design.

Esta semana é ainda constituida por 2 workshop de User Experience.

Evento promovido pela FULLSIX em parceria com a Microsoft