Posts Tagged ‘Tangible Interfaces’

Multi Touch Light Table: GERGWERK

August 16th, 2010 by NearInteraction


touchless control technology

August 16th, 2010 by NearInteraction

“fraunhofer’s fit is the latest touchless control system that uses gestures to control computer interfaces.
the design is unique because it requires no special equipment, gloves or other wearable controllers.
the user simply places their hands in the air in front of a camera. the computer can then sense their
hand and can visually see each finger. the users movements are then translated on screen allowing
them to manipulate objects through various gestures and motions. the system is so sophisticated it
can operate in three-dimensions, allowing various objects to be manipulated at varying depths.”

Via Designboom, video after the Jump.


Wall of Chile (Muro de Chile)

July 12th, 2010 by NearInteraction
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Penguin’s Upcoming iPad books

June 9th, 2010 by NearInteraction
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The first-look demos of Penguin Books presented by Penguin CEO John Makinson in London.

Source: paidcontent


Microsoft patent multi touch screen keyboard

March 22nd, 2010 by NearInteraction

A diagram depicting how the Microsoft multi touch keyboard may work

“Up until now, touch screen keyboards have been problematic in that the user has had to look at the screen to navigate the location of the keys. That could all be set to change with news that Microsoft has filed a most interesting patent for a touch screen keyboard that uses multi touch capabilities to incorporate the user’s own hands as a physical point of reference.

The patent describes a system that detects the base of a typist’s hands and then aligns an on screen keyboard in two halves underneath so that the user’s fingers automatically rest on the “home keys”. By using multi touch the keyboard appears wherever the user’s palms appear, and since the keys on a keyboard are always in relatively the same position to a user’s fingers, the hand serves as the physical point of reference. This could largely alleviate frustrations previously encountered by touch typists using touch screen keyboards.

Other features described in the patent include a gesture to dismiss the keyboard and the potential to scale the keyboard to size by detecting the distance between the base of a user’s hand and the tips of their fingers. Speculation is rife as to when Microsoft may be planning to implement the technology, with many expecting it to be incorporated into the Courier tablet PC, which is currently still at the prototype stage.”

via gizmag.


The Wired Tablet App

February 16th, 2010 by NearInteraction


PTAM + AR on an iPhone 3G

July 6th, 2009 by NearInteraction
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Some very early results with Augmented Reality (AR) on an iPhone 3G. This video shows an adaptation of the Parallel Tracking and Mapping system to an iPhone. All processing is done live on the phone. Doesn’t use tags and is interactive! Developed by post-doctoral student Georg Klein.


IDEO – Rear Projection TV Multitouch

February 17th, 2009 by NearInteraction

Check the Rear Projection TV setup by IDEO.

link


Multi-touch table game

August 15th, 2008 by NearInteraction

This is a video of a game called Oculusia, created by a group of University students at the Aalborg University Copenhagen as part of their bachelor thesis…

http://kotaku.com/5017162/students-explore-multi+touch-gaming-with-oculusia


A new week ahead…

July 7th, 2008 by NearInteraction

We have just had the weekly brief and talked over the weekly goals and what everyone will be doing.

To mention a few things, we still have to find a solution for the silicone surface to be under the top layer on the screen. We had problems getting the surface even last week.

Also the work with calibrating the touch libraries/blob detection will continue and hopefully be ready on Friday.

Friday afternoon (20080704) the cables connecting the LED’s on the frame were grouped together and put in cable wrapping to not get tangled up or mixed together.

The edges were covered also on top with the silver tape for better reflection into the screen.

The whole table was covered with a black “skirt” to avoid daylight from coming in on the sides.

On the top of the screen is now paper which happened to be more sensitive than the Rosco materials when looking at the reaction to touch. It has disadvantages though when it comes to projection (and also durability I would say) in comparison.

Now the only daylight interfering with the screen is the one coming in through the paper. It has made a great difference on the clarity of the blobs = points were pressure is applied which should make the response from the software interpreting it much clearer.