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Posts Tagged ‘nearinteraction’
February 10th, 2011 by NearInteraction

“… I honestly think that the ideas we came up with could not have been produced by a conventional method. I think that the process led to some real originality – reaching bits of the mind that other methods cannot reach. Fascinating stuff as I suspected – but having experienced it I am now sold!”
“The storytelling approach to exploring solutions was great. Your model pushed us to get into the detail of our characters and places and really brought out the creative side of our group. The depth of the characterisation helped us understand the situation. The creative thinking around the narrative opened us up to more creative solutions for the App/product. The storytelling enabled people from different professional backgrounds to develop a shared language, moving beyond our professional boundaries and exclusive language. Consider yourselves to have designed a really successful model. I’m certainly going to use it again to explore a few projects I’m working on.”
A one-day workshop in London exploring the possibilities of merging interactive technology with community-led projects using NearInteraction’s NearLab’s unique collection of tools, probes and thought-provokers to inform and facilitate the innovation process. In the form of sets of cards, flash sets and scenario sheets, these are designed to operate on principles that encourage creativity and collective ownership, allowing the users the ability to be intuitive, recognise patterns, and explore the full potential.
The series of 3 workshops utilise the combined intelligence of the participating group, and facilitated with “learning together by doing” practices, including facilitated brainstorms, curated problem solving exercises, experience-based-learning, case methods and physical prototyping sessions, resulting in the generation of valuable, tangible outcomes.
Urban Apps: when meaningful ideas connect communities with interactive technology Workshop details here
Tags: app, app/product, brainstorming, case methods, creative thinking, innovation process, interactive technology, learning by doing, narrative, nearinteraction, nearlab's, physical prototyping, prototyping, sollutions, solving exercises, storytelling, tangible, urban app, valuable, workshop Posted in
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January 30th, 2011 by NearInteraction

NearInteraction was a donor sponsor at this years TEI’11. The fifth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It took place between 23rd to 26th January 2011 in Funchal, Madeira, Portugal.
The work presented at TEI addressed HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems.
This conference was best known as a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.
Tags: computing, design, embodied interaction, exhibits, innovative, interactive art, interactive systems, madeira, nearinteraction, performances, portugal, tangible embedded, technologies, TEI'11, user experience Posted in
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December 10th, 2010 by NearInteraction

Director of NearInteraction, Diogo Terroso, participated in the 10th edition of cTIC2010 (Conferência de Tecnologias de Informação e Comunicação), held in Aula Magna of Instituto Politécnico de Viseu. The conference focused on HCI (Human-Computer Interaction) concepts and revelant applications and their impact in today’s society.

From the development of interaction and its impact on society, to a discussion of interaction design across multiple platforms, to the analysis of multi-sensorial interaction, in which the exploration of the senses is paramount to achieve richer interaction.

Tags: application, Aula Magna, cTIC2010, HCI, Human-Computer Interaction, interaction, multi-sensorial interaction, nearinteraction, platforms Posted in
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September 30th, 2010 by NearInteraction
This September saw NearInteraction showcasing several technological pieces on behalf of the Ministry of Culture of Portugal at the technology fair “Portugal Tecnológico 2010″, the nation’s largest technology and innovation show, held at the Feira Internacional de Lisboa (FIL) exhibition centre.

Welcoming in the new wave…
Using a gesturally guided installation to showcase MatrizPix, an information system responsible for the management of images and archives of the Instituto dos Museus e da Conservação, was NearInteraction’s first choice to relay a physical exploring experience to the viewer whilst browsing the archive of digitalised files.

Posting the freedom of artistic creation…
Highlighting the works produced by the arts residencies represented by DGARTES, (a Direcção-Geral das Artes) NearInteraction’s object recognition installation reveals documentary style videos activated by postcards held up to the monitor.


Keeping touch with history…
NearInteraction created a multi-layered multi-touch table visually showcasing the processes that are represented by DGARQ, (a Direcção Geral de Arquivos) the coordinating body of the national archives which overlooks in all forms and mediums of archiving throughout the country. Focused on areas such as network and file systems, the safeguarding of assets, classifications, preservation of documents and the dissemination of information, this particular multi-touch table focused on the Torre de Tombo site.

By making use of interactive technology to relay a virtual experience to all the various aspects represented by the Ministry of Culture, NearInteraction’s portfolio of works exhibited at FIL, were accessible to both professionals and the public at large, allowing the Ministry of Culture to play a memorable part.
Tags: DGARTES, gesture guided installation, information system, Instituto dos Museus, interactive technology, MatrizPix, Ministry of Culture, multi-layered multi touch, multi-touch, nearinteraction, network, physical experience, recognition installation, safeguarding, show room, showcase, table, visual experience Posted in
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July 1st, 2010 by NearInteraction


A development partner at POVO – PEOPLE exhibition at the Museu da Electricidade in Lisbon, NearInteraction was responsible for a range of interactive installations including a photo booth that captured and projected a series of still images to a mosaic on a wall at the front entrance, a gesturally activated table where users could browse historical identity documents using simple hand movements and a set of sensor embedded chairs allowing a selection of six audio themes related to people in Western music to be played and listened to. The exhibition offers a fresh sociological and political perspective on the origin and evolution of the concept of people using a variety of novel visual thinking and aesthetics and will be displayed from 19 June to 19 September 2010.



Watch the video of the exhibition.
Tags: gesture activated, gesture interaction, hand movements, interactive installation, lisbon, museu da electricidade, nearinteraction, people exhibition, photo booth, portugal, POVO exhibiton, sensor embedded, table, wall Posted in
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June 1st, 2010 by NearInteraction
Tags: lisbon, nearinteraction, pecha kucha Posted in
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May 23rd, 2010 by NearInteraction
Developed for Ivity and Coca-Cola FIFA 2010, NearInteraction created an interactive vending machine which would respond to anyone who danced in rhythm to the FIFA 2010 World Cup anthem. From people dancing with their children to teenagers trying out some new moves, this was a good example of how simple interactions can reinforce brand perception and create strong emotional responses from the public.
The interactive system would interpret the intensity and rhythm of each person’s dance whereby automatically dispensing a Coca-Cola can to those with the best moves. Taking the pop-up effect one step further, videos of the best selected dances were launched on YouTube, generating a viral network effect.
Tags: branding, coca-cola, dance, dancing, emotional, fifa 2010, interaction, interactive vendind machine, nearinteraction, world cup Posted in
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April 28th, 2010 by NearInteraction

As a taster of more to come, NearInteraction ran a fully booked-out weekend workshop in London this past weekend.
The Processing workshop, designed to serve as a solid introduction to the computer programming language for a mixed disciplinary group of inspired beginners, kicked off on Saturday with an animated discussion led by Diogo Terroso on Information Design versus Data visualization, followed on Sunday with a presentation on Narrative Techniques towards designing Emotive Data by The Earth is Not Flat‘s Crystal Campbell and Nina Honiball.
We won’t say anything just yet, but we certainly have some more surprises up our sleeves!
Tags: computer programming, crystal campbell, data visualization, diogo terroso, emotive data, information design, london, narrative techniques, nearinteraction, nina honiball, processing, programming, workshop Posted in
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April 8th, 2010 by NearInteraction
Diogo Terroso spoke at Gear this week, an event held outside Lisbon featuring a series of talks, demos, concerts and work-in-progress works. Speaking alongside YDreams, Edigma and Creative BitBox, NearInteraction discussed it’s unique approach to creating interactive installations.

Tags: demos, diogo terroso, gear, lisbon, nearinteraction, publicity, talks Posted in
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February 28th, 2010 by NearInteraction
Held at Pavilhão do Conhecimento in Lisbon, the foremost goal of the forum was to gather like minded expertise of Portuguese research centers, private companies and government agencies working in key interactive technologies and services of digital media. Diogo Terroso was invited to represent NearInteraction and partake in the opening roundtable discussion on Technologies for Interactive Media, exploring how interactive media services require an interdisciplinary approach, where the disciplines of design, communication, psychology, anthropology and sociology need to combine in an effective and innovative way in order to create new products and services, for example, media distribution services (the iPod and iTunes or eBooks and Kindle), social networks (Facebook and Twitter), or co-creation services (like YouTube and Blogging).

Tags: events, forum, interactive, lisbon, nearinteraction, roundtable, technologies Posted in
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