Posts Tagged ‘interaction design’

What interaction design can do for Big Society

November 8th, 2010 by NearInteraction

This is called 'Interaction Design'

If we examine the essence of interaction design, in which, according to Wikipedia, designers strive to create meaningful relationships between people and the products and services they use, and then we examine recent examples of “interaction” projects being produced, without naming names, it is quite clear that a lot of interactive technologies are being applied in their most simplistic forms, as reactive design solutions for simplistic *WOW* techniques, skillfully avoiding any conceptual design and totally bypassing any service design solutions that would connect these people in any meaningful way to the products under spotlight.

There is never a good excuse not to start! as interaction designers we have the tools to improve the quality of an interaction, it’s service. We are the puppeteers holding the strings between a service provider and a customer… We are the customer’s experience.

This is where Big Society thinking fits in so perfectly, and what’s that? “Big Society builds on thinking from the internet – it is about a change in the way we operate, about releasing information, power, and people in their streets and institutions, and supporting people to take as much or as little control over their lives from whomsoever currently hoards it – mainly government, but also other large vested interests. Once you have had a taste of the freedom offered by the internet, can you imagine going back to life without it?” (Nat Wei)

With a little creative brainstorming, a lot of research, countless user scenarios and prototype tests we can do so much more for society than *WOW*ing them with a reactive sensor. We can be the catalyst that sits between people waiting for something to happen and people being enabled to change their lives.

We are the interaction, and it doesn’t get more exciting than that!

Featured in “Jornal de Negócios” newspaper

October 29th, 2009 by NearInteraction

This month we were featured in Portugal´s “Jornal de Negócios” feature on technological start-up businesses. Diogo Terroso says about NearInteraction´s conception, “There is a conspicuous gap in the ability of companies and organisations to combine and successfully incorporate both creativity and technology, and it is this void that I decided to explore with NearInteraction, to bridge technology and design with innovation.”

On, what makes a good interaction designer…

May 20th, 2009 by NearInteraction

“Enough confidence to believe you can solve any design problem and enough humility to understand that most of your initial ideas are probably bad. Enough humility to listen to ideas from other people that may be better than your own and enough confidence to understand that going with other people’s ideas does not diminish your value as a designer. True concern for the comfort and happiness of other people, including your users and your teammates.”

- Larry Tesler in Designing for Interaction by Dan Saffer on what makes a good interaction designer

Read more from Larry Tesler on the qualities of a good interaction designer or more on “creating smart applications and clever Devices” in Dan’s book Designing for Interaction.