Archive for the ‘Wireless and Mobile’ Category

onedotzero interactive festival identity

September 14th, 2009 by NearInteraction

Karsten Schmidt and the team ran the first full test of the interactive identity that will take over the western wall of the NFT Southbank from Wednesday 9th September as part of the onedotzero_adventures in motion festival.
Using the Nokia N900, punters will be able to control the live conversations behind the identity – twisting, turning and feeding the aggregated words to help build our first living, breathing onedotzero identity.
Software built by Karsten (in Processing) and Gary working with Maemo 5 (for the not so geeky that’s the new Linux-based operating system on the N900).

Source: http://vimeo.com/6417194


Send a Postcard iPhone App

July 15th, 2009 by NearInteraction

Yet another task the iPhone can simplify: creating, printing and sending postcards without ever having to physically handle one. PrintYourLife.com has devised an iPhone app called goPostal, which can be downloaded to the iPhone for free. Users take a photo or choose one they’ve snapped earlier, write a message and select a recipient from their phone’s address book. The postcard is then printed and delivered via postal mail to anywhere within the US for USD 1.29.

While they may lack the personal touch of a handwritten postcard, goPostal’s missives provide a tangible and perhaps more thoughtful alternative to emailing a photo, without more effort for senders. Postal services: time to partner with goPostal or set up something similar of your own! (Related: Email a photo to send prints to friends & family.)

Website: www.printyourlife.com


Exploring mobile gesture design at Nokia

July 15th, 2009 by NearInteraction
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Nearest Tube Augmented Reality App for iPhone 3GS by Acrossair

July 8th, 2009 by NearInteraction

Nearest Tube developed by Acrossair one of the first augmented reality apps to go live in the iPhone AppStore. This amazing new application tells Londoners where their nearest tube station is via their iPhones video function.

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When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons. Only available to Apple iPhone 3GS users.


PTAM + AR on an iPhone 3G

July 6th, 2009 by NearInteraction
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Some very early results with Augmented Reality (AR) on an iPhone 3G. This video shows an adaptation of the Parallel Tracking and Mapping system to an iPhone. All processing is done live on the phone. Doesn’t use tags and is interactive! Developed by post-doctoral student Georg Klein.


Layar – first mobile augmented reality browser

June 30th, 2009 by NearInteraction
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Layar developed by Sprxmobile, combines GPS, camera, and compass to identify your surroundings and overlay information on screen, in real time. It is available for Android now and it will be available for iPhone soon, but exclusively for the 3GS. The reason is that Layar needs a compass to work.


iPhone game gets kids into the (hidden) park

June 25th, 2009 by NearInteraction

Released early this month by Australian developer Bulpadok, The Hidden Park is a computer game for young families that makes the most of the iPhone’s features as it leads children into a fantasy world of trolls, fairies and genies. Families begin by downloading the app from Apple’s App Store for USD 6.99 and then heading to a nearby park—currently, the game supports a select group of parks in nine major cities around the world, including New York, London, Tokyo and Sydney. From there, children navigate their way through the real park by following a magical map that reveals where mystical creatures live. As kids move past landmarks in the park, the map tells them where to go next, with puzzles and riddles to solve in order to save the park from greedy developers. Children also take photos of various landmarks—and of the magical creatures who are said to live nearby—and can store those photos in a gallery for an album of their adventure that day.

Taking full advantage of Apple’s technology, the Hidden Park uses the iPhone’s A-GPS feature to accurately pinpoint each player’s movements within the park and plot them against the interactive map that forms the heart of the game, for example. Through Location Based Services (LBS) technology, the game triggers particular animations and tasks as the user reaches key points along their journey. The phone’s accelerometer, meanwhile, allows users to shake the device to scatter mystical characters over any photographed image. The Hidden Park was created in collaboration with WSP Environmental. And while the game is currently focused on a set of key major parks, it can be adapted to others—in fact, the company is now working on a park builder that will allow parents to set up the game in their local park and share it with other parents. In the meantime, Bulpadok is also accepting nominations for additional parks to support in the game.

via Springwise here


Twitter the conceirge

June 25th, 2009 by NearInteraction

A midnight snack in 140 characters? Guests at a new Maastricht hotel won’t have to leave their Twitter stream if they’re feeling peckish—they can just tweet their requests to the front desk, @townhousehotels.

Offering Twitter as an in-hotel communication tool is just one of the innovative elements at the Townhouse Hotel Maastricht, which is set to open in September. We previously covered the venture when it was still mysteriously known as Hotel X and piqued our curiosity by buying armchairs and alarm clocks from consumers. Building and decoration are still in progress, but the hotel’s identity is taking shape, and it appears to be a timely combination of technology, affordability and personality.

Via Springwise here


Louis Vitton QR CODE

May 20th, 2009 by NearInteraction

Bland, black and white QR codes got you down? Well leave it to artist Takashi Murakami to shake things up. Creative agency SET has laced the psychedelic-anime expert’s playful, colorful imagery into versions of the machine-readable code for Louis Vuitton that — amazingly — still work. The company has also done similar work for Coca-Cola, though nothing quite as luxuriously squeezable as this multi-colored panda. Now, if someone could just dress up those drab bar codes…

[Via DVICE]


Microsoft Tag

April 30th, 2009 by NearInteraction

Microsoft Tag instantly connects you to more information and entertainment – without typing long URLs or texting short code. Simply snap the Tag with your mobile phone, and Microsoft Tag takes you there! 

http://www.microsoft.com/tag/