Archive for the ‘Tangible Interfaces’ Category

Make iPhone apps using Processing?

May 17th, 2010 by NearInteraction

You can now prototype, and possibly publish, iPhone apps using Processing. It’s called iProcessing and created by Luckybite

“iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.”

iProcessing

Of course you can also make iTouch apps in openFrameworks, and soon export from Flash CS5, or if you are hardcore just the native SDK, but we like easier entry points and saving some boring work.

There are some speed and graphics limitations, and one downside at the moment is : “It is unknown as to whether apps created using the framework will be approved if submitted to the App Store”, but things will improve over time and this is really good news for students who are just starting out in coding Processing.

There’s more coverage on Create Digital Motion and CreativeApps.


Microsoft patent multi touch screen keyboard

March 22nd, 2010 by NearInteraction

A diagram depicting how the Microsoft multi touch keyboard may work

“Up until now, touch screen keyboards have been problematic in that the user has had to look at the screen to navigate the location of the keys. That could all be set to change with news that Microsoft has filed a most interesting patent for a touch screen keyboard that uses multi touch capabilities to incorporate the user’s own hands as a physical point of reference.

The patent describes a system that detects the base of a typist’s hands and then aligns an on screen keyboard in two halves underneath so that the user’s fingers automatically rest on the “home keys”. By using multi touch the keyboard appears wherever the user’s palms appear, and since the keys on a keyboard are always in relatively the same position to a user’s fingers, the hand serves as the physical point of reference. This could largely alleviate frustrations previously encountered by touch typists using touch screen keyboards.

Other features described in the patent include a gesture to dismiss the keyboard and the potential to scale the keyboard to size by detecting the distance between the base of a user’s hand and the tips of their fingers. Speculation is rife as to when Microsoft may be planning to implement the technology, with many expecting it to be incorporated into the Courier tablet PC, which is currently still at the prototype stage.”

via gizmag.


The Wired Tablet App

February 16th, 2010 by NearInteraction


Courier Booklet – O portátil Dual Screen Touch da Microsoft

January 11th, 2010 by NearInteraction
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Nespresso uses multi-touch to present the coffee

September 14th, 2009 by NearInteraction
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The atracTable tells you about the type of Nespresso you have ordered including the geography it was grown in.


PTAM + AR on an iPhone 3G

July 6th, 2009 by NearInteraction
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Some very early results with Augmented Reality (AR) on an iPhone 3G. This video shows an adaptation of the Parallel Tracking and Mapping system to an iPhone. All processing is done live on the phone. Doesn’t use tags and is interactive! Developed by post-doctoral student Georg Klein.


Future of Interface Design

May 20th, 2009 by NearInteraction

What will interfaces be like in 2020? It’s hard to predict what the future will be made of, but current experiments regularly give us hints of what 2020’s interfaces could look like. Don’t take what you read in this article for granted, but be assured that the future will be a cool place for geeks to live in.


Microsoft Surface SP1 adds features, better support

May 20th, 2009 by NearInteraction

A few highlights:

- Tags support – 128 bit tags, so a looooot of tags;

- Visual feedback to touch;

- Non intrusive menu system;

- contextual menu on photos, etc;

- improved development plataform with lot of tools for testing/debugging..

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A more casual approach to the future of ‘technology’

April 27th, 2009 by NearInteraction

Imagine technology around you integrated so seamlessly to the point it is invisible, anticipatory, comfortable and relevant anytime/anywhere. Why does the snapshot of the future always have to be synonymous with ‘digital’ and a flurry of shiny, new devices?

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The theme is ultimately providing people the direct ability to affect their surrounding world, real-time without compromising their comfortable surroundings.

//// These pieces were directed and driven by Microsoft Surface.


What is SLAP?

April 13th, 2009 by NearInteraction

Our Silicone ILluminated Active Peripherals, or SLAP widgets, are physical widgets made from silicone rubber and acrylic that combine the advantages of physical and virtual devices: Our SLAP buttons, sliders, knobs and keyboards have the physical shape of real devices to provide the right haptic feedback, but are still easily relabeled using a tabletop rear projection. At the same time, they are particularly low-cost, and easy to put to use.

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