Eye-catching gesture based interactive wall developed by NearInteraction.
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Archive for the ‘Tangible Interfaces’ CategoryTAP M&E Paris Air Show 2013June 17th, 2013 by NearInteractionFalaComigo ProjectJune 16th, 2013 by NearInteractionThe FalaComigo Project combines the most modern Information and Communication Using the Palace of Monserrate as a reference, multimedia products were created which
BFS-Solo: High Speed Book Digitization using Monocular VideoFebruary 4th, 2013 by NearInteraction“BFS-Solo enables high-speed book digitization using monocular video captured while the paper is deformed. Our original method can reconstruct the 3D deformation and restore a flat document image by taking into account the physical constraints on deformation for a sheet of paper from the monocular image sequence. This system allows flexibility of configuration for high-speed book digitization, anywhere and anytime.” ![]()
Vending Machine lets users swap itemsNovember 1st, 2011 by NearInteraction“The Swap-O-Matic is a vending machine that allows users to swap and trade, rather than buy. It’s currently located at Ample Hills Creamery, an ice cream shop in Brooklyn, NY. This project co-ops the form of a vending machine, which is usually associated with instant gratification and convenient consumption, to promote a more sustainable alternative to buying things new, raise awareness about conscious consumption, and make swapping fun!”
Mobile HapticonsApril 28th, 2011 by NearInteraction
Massimo Banzi – Arduino to the peopleSeptember 20th, 2010 by NearInteraction
It was this deceptively simple vision that led Massimo and his contemporaries at Ivrea Interaction design Institute to develop Arduino, in doing so making a significant contribution to a DIY revolution in technology that continues to pose a serious threat the to status quo. Putting technology in the hands of people that otherwise would not have access to it is of course a large part of what the open-source movement as a whole has been trying to achieve. Arduino can act as an electronic brain for, well, just about anything. Essentially, it’s a very small and incredibly flexible computer; designed to allow you to combine it with any number of other hardware or software systems. It has it’s own software language, based on Java, which allows you to create programs that control the hardware.
TableTalk is an experimental interactive student project that visualizes speech and conversation.
Artists students, hobbyists and anyone who wants to harness the power of technology for their own individual creativity. It’s especially useful for students studying in areas like interactive art or interaction design because we can use it to prototype our ideas. Designs prototyped in Arduino might end up being manufactured entirely differently if they go into mass production. 1. Cheap to manufacture and purchase. Around €20 gets you an Arduino board. Massimo and the Arduino team realized early on that if they were going to be putting technology in the hands of the above demographic it was going to have to be cheap. At the expense of really advanced features, the decision was made to keep it as simple as possible. A combination of a user-friendly design and extensive community driven documentation means that you can get stuck in and make stuff right away. 3. Completely open-source In true open-source fashion it combined and reconstituted other powerful open-source projects to create something new and more powerful. The physical prototyping platform Wiring and the Processing language were its primary constituents. Everything about Arduino is freely available, including the design details from the boards themselves. That means if you you really want to you could go and manufacture (even sell) your own Arduino boards, Seeduino did just that, modifying and building on the base system. A good example of the power of this approach is the LilyPad Arduino board (above). Designed and developed by Leah Buechley and SparkFun Electronics, The LilyPad Arduino is a microcontroller board designed for wearables and e-textiles. It can be sewn to fabric and similarly mounted power supplies, sensors and actuators with conductive thread. More importantly though, open-source means that the intellectual property of Arduino is essentially owned by “the community”; there is no doubt that the incredible success of Arduino would not have been possible without the discover, make & share ecosystem that characterizes open-source communities. Any one project built in Arduino will involve the integration and modification of some amount of software and techniques that have been previously discovered and shared by the community. I’ll leave you with Massimo’s final slide, design by Matt Jones. Dive into the DIY electronics world online: arduino.cc/en/ About the author:
N-3D DEMOAugust 16th, 2010 by NearInteraction
Wall of Chile (Muro de Chile)July 12th, 2010 by NearInteractionIntel touch desktop at CES, Las VegasJuly 12th, 2010 by NearInteractionPenguin’s Upcoming iPad booksJune 9th, 2010 by NearInteraction![]() The first-look demos of Penguin Books presented by Penguin CEO John Makinson in London. Source: paidcontent
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