Archive for the ‘Sensors and Actuators’ Category

Disturb me – Room’s wall projection

March 5th, 2012 by NearInteraction

Disturb Me is an interactive installation between human and his environment. It is to make perceptible the reciprocal links and often forgotten contact, that we maintain with our environment.

The projection depends on the sound emitted by the spectators and creates consequently, a transitory and colored environment. The projected forms are revealed when in contact with surfaces of the room.”

The senses are awakened, the room becomes alive.

The PopcornMakers


iCade – iPad Arcade Cabinet

May 25th, 2010 by NearInteraction

Didn’t think you needed an iPad? Think again!

When the iPad was announced, we all crammed into a conference room to watch live and drool over every shiny corner and reflecty icon. After the glow of the initial announcement wore off, many of us came to the conclusion that the iPad was actually pretty useless. “It’s a giant iPhone!” some said. Others exclaimed, “WTF, no Flash!?”. Still, we knew that most Apple fanbots (us included) would have to have one anyway.

Knowing that many of our loyal geeky customers would eventually get their retractable claws on an iPad at some point, we knew we needed to take it to the next level. What cool things could we do with the iPad that you, our lovely geek customers, would squee over? A few brainstorming sessions later, the idea of a MAME cabinet came up and we knew we’d struck gold. How cool would it be to slide your iPad into a desktop-sized arcade cabinet and rock it old school with some Pac-Man or Space Invaders?

via ThinkGeek


Make iPhone apps using Processing?

May 17th, 2010 by NearInteraction

You can now prototype, and possibly publish, iPhone apps using Processing. It’s called iProcessing and created by Luckybite

“iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.”

iProcessing

Of course you can also make iTouch apps in openFrameworks, and soon export from Flash CS5, or if you are hardcore just the native SDK, but we like easier entry points and saving some boring work.

There are some speed and graphics limitations, and one downside at the moment is : “It is unknown as to whether apps created using the framework will be approved if submitted to the App Store”, but things will improve over time and this is really good news for students who are just starting out in coding Processing.

There’s more coverage on Create Digital Motion and CreativeApps.


Noteput – Interactive Music Counts

February 17th, 2010 by NearInteraction

Here the Noteput project conceived by Jürgen Graef and Jonas Heuer: a table of interactive music with tangible notes. A concept combining the 3 directions (hearing, sight and touch) allowing the training of the musical theory and the teaching classical music of manner.


The Wired Tablet App

February 16th, 2010 by NearInteraction


Fashioning the future: Augmented reality allows trying on of outfits

November 18th, 2009 by NearInteraction
YouTube Preview Image

San Francisco – Online retailer Tobi.com has launched a virtual fitting room that can be accessed from the home. Customers can try items on through innovative use of a webcam and motion sensors are used to rate styles with the wave of a hand. They can also post pictures immediately to Facebook in order to see what friends think. Developed by Rich Relevance and Zugara


Nespresso uses multi-touch to present the coffee

September 14th, 2009 by NearInteraction
YouTube Preview Image

The atracTable tells you about the type of Nespresso you have ordered including the geography it was grown in.


onedotzero interactive festival identity

September 14th, 2009 by NearInteraction

Karsten Schmidt and the team ran the first full test of the interactive identity that will take over the western wall of the NFT Southbank from Wednesday 9th September as part of the onedotzero_adventures in motion festival.
Using the Nokia N900, punters will be able to control the live conversations behind the identity – twisting, turning and feeding the aggregated words to help build our first living, breathing onedotzero identity.
Software built by Karsten (in Processing) and Gary working with Maemo 5 (for the not so geeky that’s the new Linux-based operating system on the N900).

Source: http://vimeo.com/6417194


Intel vision of a near future!

July 17th, 2009 by NearInteraction
YouTube Preview Image


Virtual Graffitti?? (actually just a digital wall)

July 15th, 2009 by NearInteraction

Although street art is experiencing a renaissance, the old issue of vandalism remains. YrWall is an interactive virtual graffiti wall that avoids the drips and damage because, quite simply, there’s no paint involved. Users paint on a projection screen using a can that’s actually an infra-red beam controlled by a button and tracked using a computer vision system. By pressing the faux spray can’s button, users draw on the wall much like using their computer’s draw function, but without the mouse and on a much larger scale. A pop-up interface provides an array of digital paint colours and also allows users to select themes like nature or urban; grabbing images from these themes to add to their piece.

YrWall, which can be hired short- or long-term or installed bespoke, has already been quite a hit at events like the UK’s Secret Garden Party. Adding to the concept’s appeal and branding opportunities, people can receive a free digital copy of their art to share with friends, or can have their design printed on t-shirts and stickers right after they’ve finalized their piece.

While YrWall isn’t going to eclipse the interest in genuine street art and good old spray-can graffiti, it’s an appealing mix of physical and digital, and of performance and play. Which could make for an irresistible offering for event organizers and their novelty-seeking clients.

Website: www.yrwall.com