Archive for the ‘Events and Performance’ Category

Disturb me – Room’s wall projection

March 5th, 2012 by NearInteraction

Disturb Me is an interactive installation between human and his environment. It is to make perceptible the reciprocal links and often forgotten contact, that we maintain with our environment.

The projection depends on the sound emitted by the spectators and creates consequently, a transitory and colored environment. The projected forms are revealed when in contact with surfaces of the room.”

The senses are awakened, the room becomes alive.

The PopcornMakers

Be Your Own Souvenir – Human Statue Printed In 3D

February 3rd, 2012 by NearInteraction

This proposal aims to connect street users, arts and science, linking them to under-laying spaces and their own realities. The installation was enjoyed during two weekends in January 2011 by the tourists, neighbours of La Rambla and citizens of Barcelona, a city that faces a trade-off between identity and gentrification, economic sustainability and economic growth.
The user becomes the producer as well as the consumer through a system that invites him/her to perform as a human statue, with a free personal souvenir as a reward: a small figure of him/herself printed three-dimensionally from a volumetric reconstruction of the person generated by the use of three structured light scanners (kinect).


What role will technology take in building the ‘Big Society’?

February 17th, 2011 by NearInteraction

Over the last week, I have been participating with great interest this topic discussion via the Linkedin group Big Society. It also happens to be, of course, the main topic in our NearLab series of ‘Decoding Participation, Engagement and Interaction with Technology’ workshops happening in London in February.

It was opened with the question, ‘Increasing participation, seeding collaboration, fostering partnership are all concepts and ideas that are prevalent in our current discussions of the ‘Big Society’ ideal. Yet, there has been very little discussion of the role of technology in bringing these to fruition….In my experience, the one thing that can bring about this … is leveraging (yuk) technology… so again, the lack of discussion of technology is puzzling.’

With comments starting at the basics, suggesting backend service design systems, for example, ‘I see technology supporting individual voluntary organisations to make them more efficient – systems in areas such as: cost control, project management, resource evaluation and allocation, virtual office etc. in addition to the usual accounting systems.’ to a fairly similar strain of comment, ‘I think that technology will probably play a fairly limited to be honest. It’s very useful for organising groups, advertising, skills banking and the like but the Big Society will be about people not technology.’

The conversation begins to slowly move forward beyond these primary-thinking ideas, building upon the following statement, ‘Technology still gets seen as a component input into a tinkered with version of the old systems, rather than an enabler for different ways of doing and achieving things.’ and, ‘I think that technology is an essential part of any positive vision of the Big Society, it is a crucial component for (creating) something more, to enable innovative, communal wisdom and activity to overcome intractable social, economic, and political problems.’ and begins to focus on the pro’s of ‘technology’ as represented by the basic elements of a online social media campaign, discussing the design thinking strategy behind one.

‘The first question we have to ask, is how best to create participation within these communities? and then, how to keep them there, and fuel the engagement…’, the most obvious, to rephrase David Barrie, is ‘incentive and reward… a service that both invites curiosity and facilitates altrusim -as we might like to think that people rise up spontaneously in support of a local cause, is there a way in which participation can be rewarded and that reward match the interests, schedules and lives of people, rather than simply call upon the scare resource of goodwill? Consider a rewards system that would address the fact that people want recognition, achievement, personal benefit and early evidence of outcomes in return for getting involved in local affairs…’

I would suggest that we also need to begin to consider how to take the idea of ‘technology’ forward, beyond online social media, (by implementation means an easy interaction design solution…) At the most recent NearLab workshop, Urban Apps: when meaningful ideas connect communities with interactive technology, 3 groups of 5 multi-disciplinary professional practitioners from fields as diverse as urban planning, policy, art, community and advertising R&D worked together with a real life case study of an area in the British Isles that needed urban regeneration to create proposals that included using technology solutions provided by NearInteraction’s portfolio of solutions …(to be continued)

Join us! We will be discussing this and more, in 2 weeks time in a one-day mini-workshop and series of talks in London, 5 March.
Bookings here

StoryTelling cards launch at NearLab event, “Urban Apps” in London, this week.

February 3rd, 2011 by NearInteraction

An indepth article written by NearLab’s media partner Imperica, interviews Nina Honiball and Caf Fean on the development of NearLab’s StoryTelling cards:

“At this point in the conversation, Honiball demonstrates a set of cards to facilitate community storytelling, and developed by NearInteraction’s team of futurists, NearLab. The cards comprise of seven parts of the “hero’s journey”, ending in a conclusion and outcomes.

As Honiball observes, the cards are simple, but can be used it in any given degree of complexity. Storytelling is ancient, intuitive, and are how we make sense of life. The “Urban App” comes through in the setting: the desire to facilitate an outcome that is brought to life through the storytelling process. “It’s easier when you see this as an impossible possibility: a dream in reality. A rich process informs a beautiful outcome.

Expectations are particularly explored with the earlier cards in the series. In asking “What if?” and applying different scenarios, the outcomes are changed. These small tweaks can make a big difference, in terms of building both physical and virtual communities. What if the Government’s cuts continue in terms of council services? What if the interface was changed to our blog? What if we used real people rather than actors, in our campaign? As Fean observes, this is akin to “running a risk assessment on a storyline”.

As storytelling becomes increasingly prevalent through all parts of the creative process, across an increasingly wide range of media, it is useful to understand how even the most minor tweak in the process achieves a very different outcome – and exposes the fine line between success and failure.

Both Nina and Caf will be speaking at Urban Apps, a NearLabs event which connects ideas, communities, and interactive technology. Urban Apps takes place in London, on Saturday 5 February. Use the code NEAR15 for a 15% discount.”

excerpt via Imperica

2011 brings a series of workshops in London and Lisbon exploring the themes of technology and interaction with…

November 25th, 2010 by NearInteraction

For 2011, NearLabs in collaboration with NearInteraction are running a series of inter-related workshops in both London and Lisbon exploring the themes of technology and interaction with… narrative, collaboration, multi-discipline, service design, community, participation, urban environment, big society… the London workshops will be conceptual and the Lisbon ones will focus on practical learning through technologies. Sounds exciting? Oh, it is!

London 2011, kicks off in February, with the “Decoding Participation, Engagement and Interaction with Technology series” with guest speakers David Barrie, Charlie Tims, Heather Ring and Steve McAdam to mention a few. Meanwhile in Lisbon, we will be exploring the potential of tablets and smartphones. In a market of  limitless potencial, the future is exciting!

The learning structure of the workshop series is a “learning together by doing” professional workshop platform for the conception of future products and services with trademarked intellectual property. Workshops are structured to utilise the combined intelligence of the participating group, facilitated by the professional team at NearLabs and supported by NearInteraction, including NearInteraction’s CEO, Diogo Terroso, Crystal Campbell (also of Narrative Ecology) and Jan van Bruggen with Nina Honiball (MAKEshift and Soundings). Typical “learning together by doing” practices include facilitated brainstorms, curated problem solving exercises, experience-based-learning, case methods and physical prototyping sessions aided by a collection of tools especially created to stimulate creative thought.

During the course of the workshop, participants will connect meaningfully over a series of conducted collaborative “learning together by doing” sessions, as they unite together. With a variety of special guests to present real life case-studies that will be applied during the workshops, this event is guaranteed to entice you into talking big and thinking bigger about services that can make a difference when we are talking people to people to technology interactions.

For more information on the events, go here:

London Workshops

Feb 05, 2011: ‘Urban App’s: when meaningful ideas connect communities with interactive technology.

Feb 19, 2011: Digital Belonging: re-thinking interactive technology for crossover scenarios within changing communities.

Mar 05, 2011: Creating Engines of Participation: the move towards enabling people to technology to community interaction.

Lisboa Lisbon Workshops (taught in English and Portuguese)

January 2011:  Tablets e Smartphones: Agarrar a cidade como o cenário das aplicações UrbanasTablets & Smartphones: Harnessing the City as a Cache for Urban based Apps.

Follow on events in Lisbon TBA


September 23rd, 2009 by NearInteraction

Make a portrait or take a snapshot with your — new — friend. The ikCam will directly publish the image on the website.
This new RFID application is well suited for conferences, exhibitions en other events. In a playful manner members of communities can make contact with each other. The ikCam makes social networks visible and fun!

Nespresso uses multi-touch to present the coffee

September 14th, 2009 by NearInteraction
YouTube Preview Image

The atracTable tells you about the type of Nespresso you have ordered including the geography it was grown in.

Virtual Graffitti?? (actually just a digital wall)

July 15th, 2009 by NearInteraction

Although street art is experiencing a renaissance, the old issue of vandalism remains. YrWall is an interactive virtual graffiti wall that avoids the drips and damage because, quite simply, there’s no paint involved. Users paint on a projection screen using a can that’s actually an infra-red beam controlled by a button and tracked using a computer vision system. By pressing the faux spray can’s button, users draw on the wall much like using their computer’s draw function, but without the mouse and on a much larger scale. A pop-up interface provides an array of digital paint colours and also allows users to select themes like nature or urban; grabbing images from these themes to add to their piece.

YrWall, which can be hired short- or long-term or installed bespoke, has already been quite a hit at events like the UK’s Secret Garden Party. Adding to the concept’s appeal and branding opportunities, people can receive a free digital copy of their art to share with friends, or can have their design printed on t-shirts and stickers right after they’ve finalized their piece.

While YrWall isn’t going to eclipse the interest in genuine street art and good old spray-can graffiti, it’s an appealing mix of physical and digital, and of performance and play. Which could make for an irresistible offering for event organizers and their novelty-seeking clients.


Ted Talks

March 19th, 2009 by NearInteraction

Pattie Maes & Pranav Mistry: Unveiling the “Sixth Sense,” game-changing wearable tech

Evan Williams: How Twitter’s spectacular growth is being driven by unexpected uses

David Merrill: Siftables, the toy blocks that think

iPoint 3D

March 2nd, 2009 by NearInteraction


The brilliant minds over at Fraunhofer-Gesellschaft have decided to bust out a 3D innovation that they actually dare to compare their creation to something you’d see in a science fiction flick.

The technology enables users to interact with a 3D display via simple gestures – all without touching the panel and without those style-smashing 3D glasses, the heart of it involving a recognition device (usually suspended above the user) and a pair of inbuilt cameras. Simple.

You can get up close and personal with the iPoint 3D at CeBIT this week.