Archive for the ‘Augmented Reality’ Category

Compact Device Projects Keyboard onto any flat surface

January 2nd, 2012 by NearInteraction

The Magic Cube is a small and lightweight device from Celluon that functions as a full-sized projection keyboard and multi-touch mouse for computers, tablets and smartphones. Compact and portable, it can wirelessly connect to any Bluetooth HID device including the latest iPhone, iPad and Android devices, or can be connected to Windows and Mac OS devices via USB.

The Magic Cube can be used to send emails, type word documents or work on spreadsheets on almost any surface, studying finger movements to interpret and record your keystrokes. Check out the video below to see it in action:

The Magic Cube

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Augmented City 3D

February 25th, 2011 by NearInteraction

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from ‘reality’. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface.
By Keiichi Matsuda


TATMobileUI

February 23rd, 2011 by NearInteraction

TAT’s’ Open Innovation competition for experimental interface design.

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Dining and defining augmented reality

October 14th, 2010 by NearInteraction

At lunch today, we noticed a pile of Delta branded sugar packets with a marker on one side and a description that said, “um jogo em Realidade Aumentada” -an augmented reality game. It began an interesting conversation, basics first, whats the use of having an augmented reality marker in your hand inside a restaurant? this means you need to have the presence of mind to carefully save the packet (after using the sugar for your after-lunch digestive) making sure you don’t fold it or crumple it, away in your handbag, and then remember to triumphantly pull it out in front of your laptop for some post-dinner pre-Facebook augmented reality evening pursuits.

Secondly, if you consider the definition of augmented reality, (via Wikipedia) “Augmented Reality (AR) is an environment where a real life is enhanced by virtual elements in real time. The purpose of AR is to enhance the information we naturally receive through our five senses, by adding superimposed, constructed virtual elements to bring complementary information and meaning that may not be possible to see by natural means.” -can one even vaguely justify that a game in which you (struggle to) roughly manipulate a horizontal (?) glass of coffee to catch flying discs could in any way enhance our environment? Why not just provide us with a caloric breakdown of sugar? or even better, the amount of kilojoules burnt by mentally computing all the steps needed to take the sugar packet back from the restaurant to the laptop at home…

And as a perfect after-lunch compliment once I arrived back at work I found this link sitting in my inbox, claiming that  “augmented reality is so passé.” showcasing a new German software that apparently utilizes, wait for it, Diminished Reality; -the practice of removing objects from the visual field, live.

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Now I can eat double portions of chocolate mousse, and claim I never indulged my sweet tooth…


I am Sonic the Hedgehog

October 13th, 2010 by NearInteraction

I’ve always wished to be actually inside a computer game. Not just playing the game but actually being Sonic. Imagine going on an augmented run, where instead of just listening to music or podcast, you do that, and play a computer game for the extra motivation. Every now and then you’ll have to pick a virtual coin, or avoid some virtual danger.  Or you may run against a virtual competitor, which may very well be non other than yourself, as recorded on a previous run. At the very least you’ll be able to constantly see you heart rate and the number of miles you’ve already completed.

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Creative visual mobile approaches from Mobile Art Lab

September 15th, 2010 by NearInteraction

Gorgeous (old and new) work from Mobile Art Lab. A Japanese conceptual company focusing on the advancement of mobile technology. The ‘Lab creates very creative visual approaches with mobile phone-specialised values. Lots of potential here.

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iMixad an interactive communication bewteen an iPad and an iPhone app.

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PhoneBook a book with an insert space for an iphone, making the book interactive!

…and, leaving the best for last! -

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The whimsical nature of iButterfly is a really a good example of iPhone integration of combined AR, motion sensor and GPS -as well as a practical business model with the coupons. This is definitely the new Pokemon!


Augmented reality kids’ clothing from Brights and Stripes

September 15th, 2010 by NearInteraction

Advertised as “…the world’s first piece of clothing for children that incorporates augmented reality technology.” I wouldn’t agree with this statement particularly, it is cute though and has a nice interaction for children designed into it.

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It was designed for children’s clothing brand Brights and Stripes and developed by creative agency, Brothers and Sisters.


AR simulation from SoftLab

July 14th, 2010 by NearInteraction


Porthole, an augmented reality application, to provide a view into data environments

May 27th, 2010 by NearInteraction
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Porthole is an augmented reality (AR) application that provides a view into the data environments hosted by Pachube. Released initially for Mac OSX, it overlays realtime sensor data on your camera view and enables you to query the current status of sensor environments – to view quickly what types of sensor datastreams are present (e.g. light, humidity, electricity, air quality, etc.); what their current values are in relation to historical maxima and minima; how much they have varied over the last 24 hours; and graph the values of each datastream in 15 minute intervals over the last 24 hours.


FLAR + MMD = dancing AR.

March 10th, 2010 by NearInteraction

FLARToolKitでMikuMikuDance

Try it out after the jump. (There’s a marker print at the office).